Oct 02, 2010, 06:18 PM // 18:18
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#1
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Academy Page
Join Date: Sep 2010
Guild: CARE
Profession: N/
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Just checking my UW knowledge
Recently I was beginning to formulate a build for a few guildies and I to work through most(hopefully all) of the UW. Before I try to break the build down for them into what areas we go into and when, I just want to make sure I have all my area names straight because explaining to other friends in the future with the wrong area names could lead to a great deal of confusion. So please correct me if I'm wrong on anything. Thanks!
Chamber-Area you start in where the grasping Darknesses pop via quest and the first statue(Labrynth?)
Wastes-Where the smites roam, with some Coldfire Nights
Mountains- The entire area where all the Obsidian Behemoths and Charged Blackness creatures are
Plains-The area where the Four Horseman Quest is as well as all the mindblade pop-ups
Pools-Where all the Terrorweb dryders are?
Pits-The area where the abominations are? And is the only way to get here by skirting the plains off the mountain?
Vale-Where the Mayor guy is at as well as all the Coldfire Nights
Again, if I'm wrong or missed anything, please correct me, thanks!
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Oct 02, 2010, 07:57 PM // 19:57
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#2
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Krytan Explorer
Join Date: Aug 2009
Location: wouldn't you like to know?
Guild: ^yea KFC just subscribed to me for 1 year^
Profession: P/
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you pretty much said it, tho, to give you one example, you're gonna find charged blacknesses even on the way to pools and mnts, they're scattered. And the list of example could continue. But overall, you got it right
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Oct 02, 2010, 08:16 PM // 20:16
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#3
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Desert Nomad
Join Date: Apr 2006
Profession: R/
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You need to research how to complete the quests. GW Wiki has all this info
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Oct 02, 2010, 09:12 PM // 21:12
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#4
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Academy Page
Join Date: Sep 2010
Guild: CARE
Profession: N/
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Alright, thanks for the input, I guess I have some more homework to do!
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Oct 02, 2010, 09:28 PM // 21:28
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#5
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Grotto Attendant
Join Date: May 2005
Location: The Netherlands
Guild: Limburgse Jagers [LJ]
Profession: R/
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Good luck, and remember, don't let the rest of your party take any of the quests until you say so.
In particular, Escort of Souls and Unwanted Guests could easily wipe your party in the beginning when you haven't cleared all spawns, as well as Servants of Grenth when unprepared, and dito for the The Four Horsemen.
Erm, yeah, good luck again
http://wiki.guildwars.com/wiki/UW
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Oct 04, 2010, 05:03 PM // 17:03
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#6
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Desert Nomad
Join Date: May 2008
Location: Blackwater Park
Guild: MpF
Profession: P/
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Well...They are just the names of the areas in UW. You'd better learn the quests, the spawns, the not to do/ to do things....The skills of the foes. Which skill they use when...
The first target to be taken.
An example: with my guildies we completed all the quests, but we had left the dryders and skeles that come to the Mountains after the Assassin. When the quest is done the Reaper is safe, but the mobs are still there at the statue.
Four guys went to take the reward to the Mountains Reaper and obviously they got killed in zero time. Useless to say that we trie to res them, but 4 against many dryders was useless. So the party wiped just before Dhumm.
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